Platforms DOS, PC-98 Developed by Bruce Artwick Organization Ltd., The Published by Microsoft Corporation Released 1993 Genre Simulation Vehicular Flight / Aviation Description The fifth take on the Flight Simulator series. This version added SVGA graphics, textures in certain areas, sound card support, and two new flight areas, Paris and Munich. This was the final DOS-only release. From Mobygames.com. Original Entry
Developed by subLOGIC Platform PC Booter Published by Microsoft Released 1982 Genre Simulation Gameplay Vehicle Simulator Perspective 1st-person Vehicular Flight / Aviation Description Even back in 1982, Microsoft's first release of Flight Simulator was advanced enough to meet FAA regulations, giving players full control of the instrument panel. The sim is loaded with features, configurable for any experience level, and includes more than 20 airports with varied terrain. From Mobygames.com....
( 1 reviews )
49
49
Sep 5, 2020
09/20
Sep 5, 2020
by
Brad Detchevery
software
eye 49
favorite 0
comment 0
This is a digital re-construction of my Laser 386SX machine from the years 1992-1998.
Topics: retro, 386, laser, PC, PC Cline
100
100
Jun 29, 2020
06/20
Jun 29, 2020
by
Lua.org, PUC-Rio
software
eye 100
favorite 0
comment 0
This is an online demo of Lua 5.4.0, compiled from the source code available here . This demo was compiled for MS-DOS on the Intel 80486 processor. Lua will automatically start in interactive mode, but the luac utility is also included. The DOSBox emulator mounts the environment to drive C:. Copyright (c) 1994-2020 Lua.org, PUC-Rio. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal...
Topics: programming, lua, lua 5, lua 5.4, lua 5.4.0, ms-dos, 80486, i486, intel 80486, intel 486,...
The Software Library: MS-DOS
73
73
Jun 16, 2020
06/20
Jun 16, 2020
by
Leonardo Ono (ono.leo80@gmail.com)
software
eye 73
favorite 0
comment 0
DOS VGA RotorZoom Demo Assembly 8086
Topics: DOS, VGA, RotorZoom, Demo, Assembly 8086, Demo, Demoscene
106
106
Apr 17, 2019
04/19
Apr 17, 2019
by
bitbot
software
eye 106
favorite 0
comment 0
Ball Buster is a 64k intro using the ZZT engine that runs on MS-DOS PC or DOSBox and was released in 2019 by Nanoco. It is based on the popular arcade games Breakout and Arkanoid. The total world and executable size is 65,536 bytes.
Topics: ZZT games, Breakout, 64K intro
From http://mikeos.sourceforge.net/: MikeOS is an operating system for x86 PCs, written in assembly language. It is a learning tool to show how simple 16-bit, real-mode OSes work, with well-commented code and extensive documentation. Features: A text-mode dialog and menu-driven interface Boots from a floppy disk, CD-ROM or USB key Over 60 system calls for use by third-party programs File manager, text editor, image viewer, games... Includes a BASIC interpreter with 46 instructions PC speaker...
Topics: mikeos, x86, operating system, operating systems, games, programming, real mode, intel, 80x86
favoritefavoritefavoritefavorite ( 1 reviews )
From the information page at https://thp.io/2018/loonies8192/ A simple puzzle game. Initially it fit into just 8 KiB, then grew to 16 KiB and then 23 KiB, now it's a 25 KiB file for DOS, the 3DS version is 242 KiB and the PSP version is 640 KiB (due to homebrew packing in lots of standard library files; the size could be optimized, but I decided not to). How to play: There are 2x2-blocks falling down the top, with two different colors. Use LEFT/RIGHT/DOWN to move the block and use UP to...
Software Library: MS-DOS Games
1,078
1.1K
Dec 10, 2018
12/18
Dec 10, 2018
by
Damian Lacombe, The Phoenix Order Publication inc.
software
eye 1,078
favorite 1
comment 0
This is a preview for The Troll's Tale - Trollesis, which is on MS-DOS compatible PCs and Windows compatible. This preview contains about 25 chapters, a title screen pic to show at the beginning before it begins (through the .bat file, it is also available to see through the menu), and a poster picture that i have create, so you can look at as well. It also includes Pyro II - a DOS game that will be featured on Chapter 29 in the full release (which will also be released for free as well). This...
Topics: ms-dos book, trolls, story
196
196
Nov 27, 2018
11/18
Nov 27, 2018
by
bitbot
software
eye 196
favorite 1
comment 0
Keyboard is a 64K intro using the ZZT engine that runs on MS-DOS PC or DOSBox and was released in 2018 by Nanoco. Keyboard features all 72 keys, 9 drum pads, visualization, level meter and a sample playlist that supports up to 64K of music in a single board! The total world and executable size is 65,536 bytes.
Topics: ZZT games, keyboard, 64K intro
107
107
Jul 18, 2018
07/18
Jul 18, 2018
by
bitbot
software
eye 107
favorite 2
comment 0
Overlap is a 64K intro for ZZT that runs on MS-DOS PC or DOSBox and was released in 2018 by Nanoco. Overlap is based on classic arcade racing games like Night Driver, Pole Position, Out Run and Rad Racer. The total world and executable size is 65,536 bytes.
Topics: ZZT games, Racing, 64K intro
174
174
Jul 13, 2018
07/18
Jul 13, 2018
by
Rabbitboots
software
eye 174
favorite 0
comment 0
A 2018 ZZT adventure game.
Topic: zzt
This is an online demo of Lua 5.3.5, compiled from the source code available here . This demo was compiled for MS-DOS on the Intel 80486 processor. Lua will automatically start in interactive mode, but the luac utility is also included. The DOSBox emulator mounts the environment to drive C:. Copyright (c) 1994-2017 Lua.org, PUC-Rio. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to...
Topics: programming, lua, lua 5, lua 5.3, lua 5.3.5, ms-dos, 80486, i486, intel 80486, intel 486,...
107
107
Apr 28, 2018
04/18
Apr 28, 2018
by
Rabbitboots
software
eye 107
favorite 0
comment 0
Conversion of the Bitsy game Maze Minders to ZZT.
Topics: ZZT, Maze, Conversion
201
201
Mar 28, 2018
03/18
Mar 28, 2018
by
Dr. Dos
software
eye 201
favorite 0
comment 0
Window Fragments: A short ZZT game about exploring old computers By Dr. Dos, created at 32,767 feet while flying from Minnesota to Washington in about 2 hours. There's not much to it, and the writing is all very stream of consciousness.
Topics: zzt, ms-dos, games
Official Site MagiDuck Platform DOS Released Apr 07, 2018 Gameplay Platform Perspective Side view Genre Action Setting Fantasy Interface Direct Control Visual 2D scrolling Description MagiDuck is a 2D scrolling platform game for the original IBM PC with a CGA card. It uses a tweaked 40x25 text mode to achieve a graphical resolution of 80x50 with 16 colours. The protagonist is a little duck who tries to find out who attacked her family castle, while her family is away. She can jump and shoot...
A DOS-based animated Christmas Card for 2017. WARNING: Sound starts after about 5 seconds, it's loud. PC Speaker has no volume control! Source is available on GitHub: https://github.com/foone/xmas2017
Topics: christmas, dos
283
283
Jun 12, 2017
06/17
Jun 12, 2017
by
John Thyer
software
eye 283
favorite 1
comment 1
A ZZT videogame by John Thyer. You can play my other games at farawaytimes.com .
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topic: ZZT games
Platform DOS Released Oct 01, 2017 Genre Action Gameplay Arcade, Hack and Slash, Platform Perspective Side view Visual Fixed / Flip-screen Setting Fantasy Description This medievally-themed platformer offers precious little in terms of a plot, but the premise is straightforward enough: a well-meaning (but apparently silly) knight finds himself lost in the bowels of a labyrinthine castle. From there he must find his way to the throne room, where he seeks to park his gallant posterior. Equipped...
856
856
Aug 28, 2016
08/16
Aug 28, 2016
by
bitbot
software
eye 856
favorite 2
comment 0
Game created using the Super ZZT engine.
Topic: ZZT games
202
202
Aug 24, 2016
08/16
Aug 24, 2016
by
bitbot
software
eye 202
favorite 1
comment 0
ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions...
Topic: ZZT diskmags
https://twitter.com/romero/status/688054778790834176 https://www.facebook.com/theromero/posts/10153906647076289 https://www.dropbox.com/s/2x2ee3r51986dkt/e1m8b.zip?dl=0 "It's been 21 years since I made a DOOM level. Here's my version of E1M8 using DOOM1.WAD. I limited myself to only the shareware assets." From the infofile included with the .WAD: Advanced engine needed: Limit-removing source ports Primary purpose: Single Player, Co-op, Deathmatch Title: Tech Gone Bad Filename:...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: DOOM, first-person shooter, add-on level
Official Site Sorry Ass Platforms DOS, PC Booter Released Aug 17, 2016 Genre Action, Racing / Driving Gameplay Arcade Perspective Top-down Visual 2D scrolling Vehicular Automobile Description Written as a tribute for the 35th anniversary of the IBM PC (and DOS), this is a tiny reworking of Bill Gates ' only direct personal contribution to video game history - the BASIC demonstration Donkey from the very first versions of PC-DOS/MS-DOS. The game runs entirely off the 512-byte boot sector of a...
Platform DOS Released Sep 15, 2016 Genre Puzzle Pacing Turn-based Perspective Top-down Interface Direct Control Visual Fixed / Flip-screen Description 2048x2048 is an implementation of that omnipresent puzzle game 2048 , squashed down to 2048 bits -- that is, 256 bytes of executable code. Being an exercise in sizecoding it is written in assembly language, and the source is included with the game. As with Gabriele Cirulli 's original, this is a sliding-block puzzle played on a 4x4 grid, with...
Platform DOS Released Dec 23, 2016 Genre Action Gameplay Arcade Perspective Top-down Visual Fixed / Flip-screen Description H-Tron is a traditional light-cycle game written in Turbo C, and aimed at IBM PCs and clones with monochrome (Hercules-compatible) graphics. Each of the two contestants can be controlled by either a human or the computer - a machine-vs.-machine demo mode is available too. As always, the formula involves two TRON-style light-cycles that leave deadly trails in their wake,...
560
560
Oct 26, 2015
10/15
Oct 26, 2015
by
bitbot
software
eye 560
favorite 2
comment 0
Game created using the ZZT engine.
Topics: ZZT games, Adventure, RPG
6,193
6.2K
May 5, 2015
05/15
May 5, 2015
by
Daniel White
movies
eye 6,193
favorite 3
comment 2
A quick presentation on Virus History by Daniel White at Project Cyber Virus, held on May 5th, 2015 at Swissnex San Francisco. In 2004, Daniel White’s computer was infected with the Sasser worm, a fast-spreading autonomous worm that made millions of computers around the world reboot continuously. Fascinated by the concept of malware, he spent the following years learning everything he could about the subject, from general malware news to specific details of every virus, becoming a self-taught...
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Topics: Virus, History, Malware
104
104
Feb 17, 2015
02/15
Feb 17, 2015
by
Commodore
software
eye 104
favorite 0
comment 0
Game created using the ZZT engine. Readme file: KNIGHST.TXT
Topics: ZZT games, Action, Adventure
92
92
Nov 9, 2014
11/14
Nov 9, 2014
by
Jorge Nuñez
software
eye 92
favorite 0
comment 0
Game created using the ZZT engine. Readme file: ATLANTIS.txt
Topic: ZZT games
Game-Maker Archive wiki page: http://www.aderack.com/game-maker/index.php?title=Blipp_in:_Power_Panic!
Topic: RSD Game-Maker Games
Game-Maker Archive wiki page: http://www.aderack.com/game-maker/index.php?title=Terror_Tower
Topic: RSD Game-Maker Games
Game-Maker Archive wiki page: http://www.aderack.com/game-maker/index.php?title=PersiaTron
Topic: RSD Game-Maker Games
Game-Maker Archive wiki page: http://www.aderack.com/game-maker/index.php?title=Teatime_Game
Topic: RSD Game-Maker Games
173
173
Feb 4, 2014
02/14
Feb 4, 2014
by
Commodore
software
eye 173
favorite 0
comment 0
Game created using the ZZT engine. Readme file: PLATON2.TXT
Topics: ZZT games, Trippy
97
97
Jan 7, 2014
01/14
Jan 7, 2014
by
CatouttaHell
software
eye 97
favorite 0
comment 0
Game created using the ZZT engine. Readme file: santa's lil helper.txt
Topics: ZZT games, Comedy
Official Site Sudoku86 Platform DOS Released Jun 26, 2014 Genre Puzzle Perspective Text-based / Spreadsheet, Top-down Description Sudoku86 is a computer (mouse-driven) version of the well-known Sudoku games that use to be printed in magazines. Although designed in modern days, this game focuses on retro-playability. It's a 16-bit application using 320x200 graphic mode and 8086-compatible instructions. From Mobygames.com. Original Entry
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Game-Maker Archive wiki page: http://www.aderack.com/game-maker/index.php?title=Wordlock
Topic: RSD Game-Maker Games
139
139
Mar 28, 2013
03/13
Mar 28, 2013
by
Commodore
software
eye 139
favorite 0
comment 0
Game created using the ZZT engine. Readme file: ARCH.txt
Topics: ZZT games, Action, Adventure
( 1 reviews )
Topic: SCI games
111
111
Jan 24, 2013
01/13
Jan 24, 2013
by
Commodore
software
eye 111
favorite 0
comment 0
Game created using the ZZT engine. Readme file: PlatoCav.txt
Topics: ZZT games, Trippy
Blizzard Entertainment's Prince-of-Persia-with-a-shotgun game, Blackthorne! This is the freeware 2013 re-release of the 1994 game, which has some minor updates to intro screens and removes the soundcard configuration options. This uses the official Blizzard settings for DOSBox, so it runs properly out of the box, unlike the other uploads.
Topics: dos game, blackthorne, dos, blizzard
Official Site Zmiy Platform DOS Released Jul 29, 2013 Genre Action Perspective Top-down Description Zmiy is an adaptation of the classic concept of Snake games. The player has to guide a snake through a board to eat all digits, however feeding the snake makes it grow longer. To complete the level the player must eat 9 digits, each rewarded with 10 points. Hitting the wall, obstacle or own tail takes one life. One life costs 100 points. Each time the snake dies and have at least 100 points, 100...